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License ​

NPC TalkKit is commercial software, not open source. Buying it grants a perpetual licence to use it in unlimited projects you own.

This page is a summary

The binding terms are in the LICENSE file shipped with the addon. Where this page and that file disagree, the file wins.

What you may do ​

  • Use it in unlimited projects, commercial or not.
  • Modify it for your own use.
  • Keep it in private repositories, CI, and internal asset libraries.
  • Ship games and other end products built with it.
  • No attribution required.

A company licence covers that company's employees and contractors, for that company's projects.

What you may not do ​

  • Redistribute, resell, sublicense, publish, or share the addon or its source — original or modified.
  • Upload it to a public repository.
  • Ship it as a standalone addon, plugin, library, SDK, template, or asset pack.
  • Include it in a product where recipients get it as a reusable development tool.
  • Transfer your licence without written permission.

The line is between a finished product and a development tool. A game that contains TalkKit code is fine. Anything that hands TalkKit on to someone else as something they could build with is not.

Contractors ​

Contractors may use it while working on your projects, and must stop when that work ends — unless they hold their own licence.

Updates and support ​

Purchase does not by itself guarantee any period of updates or support; see the product page. Updates may change supported Godot versions and APIs. Support requests go to vanquyt.com/support.

The demo is included ​

Both demos ship in the package, beside the addon: copy demo/ next to addons/ to run them. The 3D one is built from Godot primitives. The forest platformer uses third-party artwork, all of it released for commercial use and redistribution:

ArtworkCreatorTerms
SunnyLand Forest of IllusionLuis Zuno (Ansimuz)CC0
Samurai [Animated]DezrasDragonsCC0
Viking Shieldmaiden [Animated]DezrasDragonsCC0

Each pack's licence and attribution sit beside it under demo/platformer_showcase/assets/third_party/. Those terms cover only that artwork and grant nothing about NPC TalkKit itself, which stays under the licence above.

Third-party code ​

None. The addon has no runtime dependency beyond Godot — no telemetry, no network requests, no API keys, no AI service. Compatibility →

Copyright (c) 2026 vanquyt. All rights reserved.

GDScript-first. No telemetry, no network requests, no AI service dependency in the shipped addon.